I noticed a while ago that water reflections didn’t seem to work right on iOS. My reflections were always at 90 degrees to what they should be. On the Android they seemed to work fine though so I shrugged it off as an iOS glitch. Now I’ve realized that using the camera post-processing fx like blur/bloom exhibit the same at-90 degrees behavior but do to the type of app I’m currently developing I noticed that my overall camera seemed to be running in portrait mode even though my GUI’s etc were all still running in landscape mode. I switched my app to portrait mode and the post fx started lining up correctly. Is there a quick fix for this issue?
there’s a thread somewhere with a hack that fixes it in the shader. But unity staff said thats fixed for 3.4 so you only have a few days to wait for it to be fixed.
Great news, thanks!