Hello, I need help with fullscreen shader.
I’d like to take a render from a camera, make a transformation on it, and then combine that render with the render of another camera. Is this a problem?
Like this:
- Render Camera 1 (Some Layers)
- Render Camera 2 (Some other Layers), with transparent backgournd
- Do image transformations on Camera 2 render
- Overlay Camera 2 render with Camera 1 render
- Show combined image on screen
Thanks