"Post Processing is currently disabled on the current Universal Render Pipeline"

I’m trying to add some post processing to my project, created from the core VR template. When I enable post processing on the camera, I get a warning that “Post Processing is currently disabled on the current Universal Render Pipeline.”

I looked around in Assets/Settings/Project Configuration and found a “Standalone Preset.asset” file that has Post Processing enabled. Other than that, I can’t find anything that would explain the warning.

Wondering if anyone can tell me how to enable it?

I had the same problem. I noticed that the Camera was using the Android Preset as Renderer: Default Renderer (Android Preset).

If you look forward that preset (in Project Configuration folder) you will find the Enabled checkbox for Post-processing:

I haven’t tried yet to make the build, but at least shows the global volume post-processing results in de the Game view panel.