Post-processing issue on WebGL?

Hello-

I have some issues with post-processing while building WebGL.

The project has a little heavy post-processing effect, but I can’t see the project’s same quality on a Web browser.

Could anyone help me out?

unity version: 2019.4.10f1 personal
URP template project.

Thanks…

credit of all ref images : Haseo Yim at Kookmin Univ. in South Korea.

If you are using “WebGL 1.0”, Post Processing stack doesn’t work. You need to add “Webgl 2.0” api on project settings.

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Also, if your objective is to make this work on Safari, you cannot use WebGL 2.0, so you cannot have post processing effects.

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Hey I am facing same issue while loading scene from assetbundle, Is there any solution ?

How about iOS 15.0 with WebGL2.0 enabled?

Note the date of the post. iOS 15 wasn’t released at the time.