Currently, in my VR game, I’m using a Canvas set to WorldSpace so I can see it as I move through the scene.
Since I’m using post-processing, to avoid the terrible effect on the UI, I’m using an overlay camera set to a unique UI layer.
The problem is that having an overlay camera in the VR camera stack consumes a lot of resources… it seems really crazy that there isn’t an option to set a layer for post-processing. Does anyone know of any alternatives?