Post Processing Layer and UI cmera Overlay 😣

Currently, in my VR game, I’m using a Canvas set to WorldSpace so I can see it as I move through the scene.

Since I’m using post-processing, to avoid the terrible effect on the UI, I’m using an overlay camera set to a unique UI layer.

The problem is that having an overlay camera in the VR camera stack consumes a lot of resources… it seems really crazy that there isn’t an option to set a layer for post-processing. Does anyone know of any alternatives?