I am followed the tutorial: FPS Mod: Adding post-process effects - Unity Learn, I have created game object and added “Post Processing Volume” component, I have checked is “Is Global” and I have decreased “Saturation”. Still in game mode no any black-white picture… Totally no working…
And, how is your Post Process Layer configured?
[quote=“Homicide, post:2, topic: 895614, username:Homicide”]
And, how is your Post Process Layer configured?
[/quote]It is configured.
I thought the situation so pitiful because my project has two Weapon Camera objects, but I have deleted the whole left-hand structured game object, and still, no any positive results.
You didnt post screenshot of your camera, but i assume the layer is configured on the camera.
[quote=“Homicide, post:4, topic: 895614, username:Homicide”]
You didnt post screenshot of your camera, but i assume the layer is configured on the camera.
[/quote]
in URP need to enable that [×] Post processing toggle (can see it in that in camera rendering part)
[quote=“mgear, post:6, topic: 895614, username:mgear”]
in URP need to enable that [×] Post processing toggle (can see it in that in camera rendering part)
[/quote]I did enabled “Post processing” in Camera game object’s “Rendering” tab. Still, cursed machine is no working as it suppose to. It changed the look of a picture, it is become more dark, but I have tried to relocate a lot of sliders in “Post Processing Volume” — no any interactions with a picture in game at all the result has.
I am enabling, disabling all this sliders and pushing them forward-backward (with post processing rendering enabled in camera) — in the Post_Effect game object of the main scene with “Post Processing Volume” component and in “PostProcessing” layer this object is, but no any changes of the picture. The only change appear when I am messing with “Post processing” render option in camera object, the change is darker and brighter picture, this is ridiculous…
post process layer has some volume blending objects assigned? does it work without that as global?
scene view has probably post process disabled,
Are you using URP post processing or the separate post processing package (this doesn’t work)?
[quote=“mgear, post:8, topic: 895614, username:mgear”]
Are you using URP post processing or the separate post processing package (this doesn’t work)?
[/quote]I am using Post Processing Package.
All blending are enabled.
try removing that package, and use the one that comes with URP
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@13.1/manual/integration-with-post-processing.html
[quote=“mgear, post:10, topic: 895614, username:mgear”]
try removing that package, and use the one that comes with URP
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@13.1/manual/integration-with-post-processing.html
[/quote]Misreable insanity, but it is worked! I have deleted “Post processing” Unity package, then I have deleted scripts those related to it. Than I have created “Volume” component in game object “Post_Effects” with option “Global”, than I have added “Override” and of course enabled in “Rendering” tab of Camera “Post processing”. And of course I have created “Profile” through “Project” menu.
Also I was forced to change layer of corresponding game object to “Default”, as the instruction above. This changes are opposite to in-build Unity tutorial which mineself follows, those probably means that tutorial is little outdated.
Like most of the tutorials in the learn section on here IMO.
[quote=“RichAllen2023, post:12, topic: 895614, username:RichAllen2023”]
Like most of the tutorials in the learn section on here IMO.
[/quote]Indeed, most screenshots from the tutorial is not representing actual program menus of Unity, but until now, me was able to deal with it and me was able to find proper option. In this particular case, the ‘misscontact’ of two program modules, so-called “URP” and “Post Processing v2” caused totally not working situation without any error message or something.