Post Processing Reflections

Hi, when I add post processing to my unity project everything is fine except for the vehicles have a reflection on the terrain surface textures.

As you can see in this image you can see the vehicle reflection on either side of the car but in this image it isnt that bad and is much worse than you can see in the image when the car is moving.

But no matter what post processing effect I disable the reflection persists.

Does anyone know what is causing this and how to remove it. I’m a complete newbie so please talk simple language. Many thanks.

Are you sure you don’t have Screen Space Reflections enabled in any of your profiles you’re using? What version of the post processing stack are you using?

I am looking into that now, thanks. Joe-Censored

No, Screen Space Reflections is not active. But thanks for the response. Much appreciated.

Also the version is: Post Processing Stack | Essentials | Unity Asset Store

By the way, it even does it with everything deactivated in the profile.

1.0.4 is very outdated, buggy, and no longer being developed. I’d swtich to the latest 2.x and see if you still have the problem.

I will thanks Joe-Censored…

It seems to be the Temporal Anti-aliasing that’s causing it. Thanks for the push in the right direction.

Ill download the github version.

Ahh, I had a lot of trouble with Temporal AA in 1.0.4. When I moved to 2.0.3 I was pleasantly surprised they now have added a lot of customization options to it that you can adjust.

Ahh, seems v2 is completely different and doesn’t seem to require profiles. This is a completely different learning curve required.

Whooops, I didnt read the whole getting started doc. Thanks Joe for the assist. Much appreciated. You have a good one now. Thanks again

Yeah V2 uses profiles, but they are attached to post process volumes instead of to the camera, and AA is outside of the scope of the profiles. Instead you set AA on a per camera basis.

Thanks very much Joe-Censored. I am just going through the tutorial and setting the Game object/ Post Process volume up at present.

Thanks Joe-Censored, I got it all sorted now.

Cheers and thanks for the push.

All the best.