Hi, when I add post processing to my unity project everything is fine except for the vehicles have a reflection on the terrain surface textures.
As you can see in this image you can see the vehicle reflection on either side of the car but in this image it isnt that bad and is much worse than you can see in the image when the car is moving.
But no matter what post processing effect I disable the reflection persists.
Does anyone know what is causing this and how to remove it. I’m a complete newbie so please talk simple language. Many thanks.
Are you sure you don’t have Screen Space Reflections enabled in any of your profiles you’re using? What version of the post processing stack are you using?
Ahh, I had a lot of trouble with Temporal AA in 1.0.4. When I moved to 2.0.3 I was pleasantly surprised they now have added a lot of customization options to it that you can adjust.
Yeah V2 uses profiles, but they are attached to post process volumes instead of to the camera, and AA is outside of the scope of the profiles. Instead you set AA on a per camera basis.