Post processing stack activation / desactivation on qQualitySettings presets

Hello communauty,

i’m trying to find a way to disable or enable the post processing stack when swapping from a quality setting level to another.

i want it to be able to work with the Display resolution dialog

when low deactivate, when high activate.

any ideas ?

thanks by advance

I haven’t tried this yet, but the first thing I would try is creating 2 post processing volumes set to global. The first one set to lower priority with all effects disabled. The second one set to higher priority with everything you want enabled, and then disable its gameobject. Enable the gameobject whenever you want effects enabled. This is assuming the V2 stack.

If using the V1 stack, you just create two profiles and swap them out depending on which one you want to use at a given time.

hey joe,

thanks for the answer, yet i dont understand what you mean by “set to global” ?

https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start