Post-processing stack V2 problems when build

Hi, i am using the V2 of the new post processing stack (last commit) in Unity 2017.1.0.p2 (last version) and all work fine when play in the editor, but when i try make a build for windows this errors occurs, any way to fix this? i use windows 7, and DX11, thanks.

Having same exact issue…

https://github.com/Unity-Technologies/PostProcessing/issues/230

Thanks, as a temporal fix i discover that when Ambient Oclussion is active the errors dissapear (in my case works). I hope that this problem will be fix soon.