Post processing values problem(the same value is not having the same effect)

so I’m working in a project with some other people and the project works normally, but when I open in my computer the visual are very different almost as if bloom is set to 0…when it’s not(I have the exactly same values as the other team members (more specifically Bloom threshold and intensity)…(I’ve tried to re-import the repository but…did nothing for me)…no errors or bugs…idk what to do…to fix it…

If I remember correctly, in your version of Unity, it didn’t save the selected Quality Level in the meta.

Try to select it manually. Just click at the target level where the tip ends. But it will work only in Editor. To set the default level for each platform in Runtime, use “default arrows”.

So in Unity 2022.3 it looks like that:

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thanks a lot…(it didn’t solve my problem (yet)… but I may have some ideas of where to go…and how to keep trying to make it work)