Post Processing Volume on a Pixel Perfect Camera

Hello,

ich use a Pixel Perfect Camera for my 2D game. Now I wanted to add some bloom effects but if I add those to that camera they obviously also become pixel perfect. I want the bloom to specifaclly break the pixel perfection and be nice and smooth. How can I do that?

(I’ve tried to setup a second camera, but I don’t know how to setup the camera to only render the PP and not the actual image)

same problem here.

same problem here , urp seems problematic with this, didnt have this problem with built in render pipeline