When enabling URP Post-processing effects the scene will immediately get washed out or have unsaturated colors. I believe its because I’m now supposed to color grade the scene. However I don’t want that behavior. In the built-in render pipeline I could choose which post processing effects to apply.
The only effect I want to apply is TAA or some other form of anti-aliasing. I don’t want to have to color grade and up the contrast/exposure to get the colors back to their original vibrancy.