Post Processing works in Editor, but not in build

Hi, I’ve got URP set up with the post-processing stack that comes in the URP package. The only post-processing effect I’m using is the Bloom effect.

My problem is that the post-processing works fine in the editor, and in a Mac build, but not in a Windows build. Any ideas what could cause that?

It seems like this has been an issue in the past, but unresolved: see other thread

Just a tip:
In the camera you have “Post Processing” option. check it to be enabled. the default is disabled