Hi all, so i’ve an issue, when it comes to add a post processing component to an empty game object, that component is missing and the list is empty.
I was working previously with a 2018 version of unity, now that i’ve upgraded this feature is gone or i don’t know how to add post processing with the latest version.
First off, what Unity version you are now using, which packages have you installed and so on? Give us some details.
Post-processing Stack v2 does not work with 2019 if you are using HDRP, for example.
HDRP includes it’s own purpose-built post-processing implementation, so you don’t need to install post-processing package.
In 2019.3 (if that’s what you are using) you have to create a “Volume” object in the Scene hierarchy and then add volume overrides, which are pretty much the same as the post-processing effects you had earlier in 2018.
Global Volume does the same thing as setting that post-processing to Global mode earlier.
You could also google “post-processing URP” and “post-processing HDRP” to get some pointers to right direction, what is the approach you need to use.
hi, i am working with 2019.2.9f1 version, I’ve installed that post processing package previously but as you said it’s useless now, how do I create a “Volume object”?
Here you can see what I did: it was to create an empty, give it the post processing volume component and assign it to the camera.