post-release best practises

Hi,

I’m not entirely sure if this is the correct forum section, but here goes.
I was wondering, with the release of my game coming up, what are best practices for post-release work? How do you for example deal with the issue that ads are now enabled (main issue). And what about Analytics and test data? Do you use a separate project and copy/paste all code/assets/scenes in a ‘production’ project afterwards?

Thanks,

Good questions. You should still be able to use the same project.

In the case of Ads, I would recommend adding your devices as Test Devices. Details on how to do so here.

In the case of Analytics, you should be able to isolate production data from test data. I’ll try to loop in someone from the Analytics team to provide you with more info on how this is done.

Hey @mobidus ,

There is an example on how to go about this on the Analytics forums here, Some suggestions on how to keep test data separate from production data. - Unity Services - Unity Discussions

Let me know if you have any questions!

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Awesome! Thanks for these replies.

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