when dealing with this issue I found this thread first, found a great solution on another thread so I am posting it here to make it more obtainable
IEnumerator Post(string url, string bodyJsonString)
{
var request = new UnityWebRequest(url, "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString);
request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
Debug.Log("Status Code: " + request.responseCode);
}
Original thread explaining why you have to build it yourself over using build in .post: