My script is working how i wanted it except one issue, when it does call the GUI Texture i have to manually Position GUI Texture, or if i move the object in the world it will mess up and appear in different Positions…
I have it setup so when the player walks up to the object and presses action it appear, but it’s not centered if i move the Parent Object at all…
Here is the part that calls it On/Off, how do i Position it?
I can Position the label just not the texture.
function OnGUI(){
var read = new Rect(Screen.width*0.5,Screen.height*0.5 - 200, 250, 80);
if (enter){
GUI.Label(read, "Press (E) To Read");
}
if(Input.GetKeyDown("e") && enter){
if (!audio.isPlaying){
///var Page = new Rect(Screen.width*0.5,Screen.height*0.5);
audio.Play();
linkedPage.SetActiveRecursively( !linkedPage.active );
}
}
}
Yeah it says: NullReferenceException I tried it as a child as it was, then un-paranted it but still it's way off the screen, or cut off at the bottom. I use the same script to call every page, i added it to the update on my script. function Update () { transform.position = Camera.main.WorldToViewportPoint(transform.parent.position); if (Input.GetKeyDown("e") && enter) { The label appears where ever the main object is (script is on) but the texture is all messed up x,y yadda yadda.
– TheGeekyDeadI think i might have found a solution for it. I clicked each GUI Texture and set the Position to: X 0.5, Y 0.5, Z 0.5 and Pixel inset: Y 2, X 2 I tried it the page appears in the center. so i moved the Parent Object down+over, and tried again and it's still centered. But if i child them, it is really messed up. So i will have to do it the hard way i guess? one by one every time i make a new page.
– TheGeekyDead