Hi There
I am in trouble, when i run my game on android,
Environment: multithreaded rendering is enabled (this issue does not occur when it is disabled).
When entering the game, the rendering time is 6-9ms, but after running for a while, the rendering time suddenly increases to two or three times. Even if I stop all logic operations and rendering of objects, the PostLateUpdate.FinishFrameRendering function still behaves abnormally with high processing time. There are no abnormalities observed in memory usage or rendering quantity.