PostLateUpdate.UpdateResolution

Hi all!

I am currently working on an android app. It works pretty good I would say and now i want to improve performance with the unity profiler.

Currently I stuck at an problem I can not find a solution in the internet.

In the profiler I see peaks at the top graph. In the detailed section below I see that in this frames the process PostLateUpdate.UpdateResolution takes the most time (see picture below)

This screenshot of the profiler has been made in an app that is only an black background.

Hope that anyone can help me with this case.

Thanks for your help.

Hi all,

for all how may have the same problem:
The problem was that I had the Package “Logcat” running while profiling the game. After closing the “Logcat”-Window there were not such peaks any more.

Hope I can help someone with this answer.

Do you by any chance have memory window enabled in logcat, try disabling it and see if it makes any difference