Hi all!
I am currently working on an android app. It works pretty good I would say and now i want to improve performance with the unity profiler.
Currently I stuck at an problem I can not find a solution in the internet.
In the profiler I see peaks at the top graph. In the detailed section below I see that in this frames the process PostLateUpdate.UpdateResolution takes the most time (see picture below)
This screenshot of the profiler has been made in an app that is only an black background.
Hope that anyone can help me with this case.
Thanks for your help.