[PostProcess]Is that a feature or a bug?

1.Create a Empty,set layer = “a”,addComponent Post Process Layer,set(Camera) Clear Flags = “Depth Only”,Culling Mask = “a”,Post Process - VolumeBlending.Layer = “a”
2.Create a 3D> PostProcessVolume,set layer=“a”,check IsGlobal=“true”,Weight=1, new a Profile, add “Bloom”,check: intensity + Soft=1 + Diffusion=10
3.Create a Cube,set layer=“a”,give a position let it show in screen
4.Create a Empty,set layer = “b”,add Post Process Layer,set Clear Flags = “Depth Only”,Culling Mask = “b”,Post Process - VolumeBlending.Layer = “b”
5.Create a 3D> PostProcessVolume(Named “B_Volume”),set layer=“b”,check IsGlobal=“true”,Weight=1, new a Profile, add “Bloom”,check: intensity + Soft=1 + Diffusion=10
6.Set intensity in “B_Volume” to 100
7.Why the BLOOM is binding my eyes ???

And,the higher Depth camera always bloom all the things it can see(even they are not in same layer).

Unity2019.2.9
Post Process 2.2.2

That’s how post-processing works. Remember that it’s applied after the scene is rendered. At that time, there are no longer separate objects or layers- it’s just a flat image of pixels.

If you want to apply post processing to only certain objects, sometimes you can accomplish this by rendering just those objects first with post processing**,** then use a second camera to render the remaining objects afterwards. There are ways to amsk out certain parts of the frame too, but I haven’t done that before,so I don’t know the spefics of implementing that.

Thank you……
Looks like i need shader……