Postprocess on Albedo buffer only?

Hi,
is it possibly to access only the albedo g-buffer in a shader so you can postprocess only this part, or is ot possible to somehow change the scripts to make the effect being applied before the shadow pass?

Not sure, other than rendering with SetReplacementShader into an rtex then rendering without albedo textures in another pass, then combining the two.

Or simply performing the effect in each shader before albedo is passed on.

Yeah, looked at the docs and it seems you’re right. But, well… drawing everything twice is not an option :smile: And i’ve already done it in a single shader. What i wanted was, trying to add the same effect in screen space. But thx for your help :wink: