The script does not run "out of the box" with the example package in the documentation. There is also no method to see if the script is even recognized or executed.
Will there be a fix for this?
The script does not run "out of the box" with the example package in the documentation. There is also no method to see if the script is even recognized or executed.
Will there be a fix for this?
On Mac it is confirmed to Work…
– PARTIAL EDITOR LOG FILE –
Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 919.
System memory in use: 159.0 MB.
Unloading 12 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
Executing PostprocessBuildPlayer…
– PARTIAL EDITOR LOG FILE –
Will not work in windows as of yet… I know HiggyB worked on this in the past, he was going to test it on Windows 7… haven’t heard anything yet…
I can answer my own question after more than a year it’s possible and has been changed as of Unity 3.5.2 checkout my post on my site: Post Process Mayhem