Hi need help on this
I am getting the following error multiple times in Android device (Mostly in GFX: Mali)
NullReferenceException: Object reference not set to an instance of an object.
UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.CheckInternalStripLut () (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.RenderLDRPipeline2D (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderEffect[T] (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean useTempTarget) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse, System.Int32 eye) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at <00000000000000000000000000000000>:0)
In Unity Crash and Exception Reports Logs following Error & Warning is shown.
Error: Texture creation failed. âNoneâ is not supported for Render usage on this platform. Use âSystemInfo.IsFormatSupportedâ C# API to check format support.
Warning: âR16G16B16A16_SFloatâ is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use âSystemInfo.IsFormatSupportedâ C# API to check format support.
