Postprocessing in 2018.2.0b1

I installed the package “Postprocessing” version 2.0.5-preview using the Package Manager in Unity 2018.2.0b1, and can’t find any documentation or guide on how to actually apply these to a camera.

The closest thing seem to be this page - but there is no “PostProcessingBehaviour.cs” script installed with this.

So far has been attaching a Post-process Layer to the camera - setting it to a custom Layer “Post”, and then a Post-process volume which I then apply my Profile to.

What I am trying to do, is light the scene “Viking Village” and use the Post Processing instead of the scripts included in the Viking package.

Found the correct docs with my answer.

In short, create a Post-process Layer on the Camera, in scene create an empty game object with Post-process Volume, set layer to same as the Post-process Layer, and check the Volume to be global.