I installed the package “Postprocessing” version 2.0.5-preview using the Package Manager in Unity 2018.2.0b1, and can’t find any documentation or guide on how to actually apply these to a camera.
The closest thing seem to be this page - but there is no “PostProcessingBehaviour.cs” script installed with this.
So far has been attaching a Post-process Layer to the camera - setting it to a custom Layer “Post”, and then a Post-process volume which I then apply my Profile to.
What I am trying to do, is light the scene “Viking Village” and use the Post Processing instead of the scripts included in the Viking package.