PostProcessing problem with Shadowmask

Hello all, I am using Unity 2017.1.0b2, I realized this problem in a few versions, but I just found out where.

After a lot of debugging, I realized the the AO from the Stack post processing has a huge problem on Shadowmask mixed lightings.

It simply pass through all static object and only renders what is not. So the tree and a door are real time, these are the only objects it renders on.

When I use subtract or no lightmap mode, it works perfectly

Hope it helps.

Bests

Hey @RenOli

Are you using the latest Post Processing Stack from Github or the latest version from AssetStore? The version in Github includes few more fixes that may address this issue. If that doesn’t help, could you please share a small reproducible project either through here or via BugReporter tool and share the case ID on this thread so we can have a closer look and investigate what’s going on.

Thank you,
Regards