Postprocessing reflections

Hi! I am tinkering with 2023.1 VFX RT, and it works great.

The only problem I am having right now is that my VFX Graph has emission, and Bloom makes them glowy on the scene. Works great, but when we place a mirror next to those particles, they are reflected, but with no emission. Or, I guess, WITH emission, but with no bloom, so they are colored but not glowing.

Is that expected, or there is any way to make them also glow in reflection?
(aside from using light sources, there are too much particles to do that)

bloom is screenspace so if the the ojects in the reflection are very bright it should work automatically.
Is your mirror a planar probe ? maybe the color value in the render texture of the mirror get clamped. If it’s the case you can try playing with the range compression factor parameter in the planar probe settings