PostProcessing+TextMeshProUI+Android issue

Im using Color Grading and Depth Of Field all the things work well in Editor and iOS, but on Android, TextMeshProUGUI doesn’t work,all other UI elements work well. If I remove the PostProcessingVolume - TextMeshProUGUI works well too
Unity2021.1.3f1
upd: Unity2021.1.12f1 same

Solution: Change material shader to TextMeshPro/Mobile/DistanceFieldOverlay