What is the new (preffered) way to add SCD or a Dynamic Buffer to a newly created Entity with PostUpdateCommands? All those methods have the [Deprecated]
This might already have been posted / shared somewhere, but i’ve been unable to find it
What is the new (preffered) way to add SCD or a Dynamic Buffer to a newly created Entity with PostUpdateCommands? All those methods have the [Deprecated]
This might already have been posted / shared somewhere, but i’ve been unable to find it
Deprecated only overloads without Entity as first argument.
It’s (ECS) still all a bit confusing for me.
PostUpdateCommands.AddComponent() without an entity says ‘this function now requires an Entity parameter’
I’ll give it another try, thanks for your help!