Didn’t feel like massaging the medium export fbx to please unreal’s sensitivity to degenerate polygons so i fired up unity to use it as a render engine for stills, using hdrp path tracing and ran into a fuckton of glitches…
here is what i ran within an hour, too many to use the bug reporter (which is still clunky) but for tracking I made a meta (I said it) bug report that points here #1390696
- layer menu frozen open
- the layer menu was stuck, after i pressed edit layout it went away but then
- ctrl+d no longer working
- no longer able to edit fields
- added a uitoolkit document in the scene and nothing appeared, not easy enough to use so switched back to uigui
- found UI text in legacy, don’t do that until TMP works on japanese characters without having to jump through hoops
- when changing game view resolution the path traced image got stretched
- scale negative a sphere doesn’t invert face normals so that old trick to make a envirosphere doesn’t work in pathtracing
- pathtracing too noisy even at 16k samples, PT should keep accumulating like any other PT
- love the look and speed by the way, also love that shader compiling is relatively fast compared to unreal
- still no search in inspector and still that clunky search button inside the search field that’s in the way
- still highlight in dark mode is too meek for fast work
- when resizing the windows the PT in game view stretches
- arnoldshader opacity doesn’t work
- emissive on lit shader doesn’t emit, only modulates color in PT