pot pourri of bugs & stuff

Didn’t feel like massaging the medium export fbx to please unreal’s sensitivity to degenerate polygons so i fired up unity to use it as a render engine for stills, using hdrp path tracing and ran into a fuckton of glitches…
here is what i ran within an hour, too many to use the bug reporter (which is still clunky) but for tracking I made a meta (I said it) bug report that points here #1390696

  • layer menu frozen open 7761666--977670--upload_2021-12-25_11-57-44.png
  • the layer menu was stuck, after i pressed edit layout it went away but then
  • ctrl+d no longer working
  • no longer able to edit fields
  • added a uitoolkit document in the scene and nothing appeared, not easy enough to use so switched back to uigui
  • found UI text in legacy, don’t do that until TMP works on japanese characters without having to jump through hoops
  • when changing game view resolution the path traced image got stretched
  • scale negative a sphere doesn’t invert face normals so that old trick to make a envirosphere doesn’t work in pathtracing
  • pathtracing too noisy even at 16k samples, PT should keep accumulating like any other PT
  • love the look and speed by the way, also love that shader compiling is relatively fast compared to unreal
  • still no search in inspector and still that clunky search button inside the search field that’s in the way
  • still highlight in dark mode is too meek for fast work
  • when resizing the windows the PT in game view stretches
  • arnoldshader opacity doesn’t work
  • emissive on lit shader doesn’t emit, only modulates color in PT

About .9, pathtracer is probably getting a denoiser in 2022(see github), and also sky importance sampling for less noise.

1 Like

great, thx