Potato level game dev

Well, hopefully I have landed corectly.

I’m planing on doing a 2D adventure game.Mostly animated story, for the battles I’m not really set on something on particular for now, but I was thinking something like a turn-based first person quicktime eventish like, don’t know xD…
What I can do, I can paint everything I need and animate the stuff I make in Dragonbones, and write the story and stuff.
The questions and request I’ve got, now.Can I actually use the animations I make in Dragonbones, in Unity?As, I’ve got pretty much zero codding knowledge, am I finished?Or should I “simply” start learning C#?
I would kindly ask just to point me into the right direction if there’s actually a model of how should you plan your game, from where to start, stuff like that, I guess…Hope I didn’t ask too much or too dumb questions.

Thanks

I dont know about DragonBones (like, if it can output something compatible for unity),
but there is this tool for free (see if it has enough features for you)
https://blogs.unity3d.com/2016/12/02/unity-expands-2d-offerings-with-anima2d/

*nevermind, DragonBones has some unity plugin GitHub - DragonBones/DragonBonesCSharp: DragonBones C# Runtime so probably should work too.

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And look into the learn section. It has a ton of info on 2D development.

If you can’t code you have three options - learn to code - buy a tool that can aid you in developing a game without having to code (like playmaker or other similar tool) - or partner with a programmer who can do the code while you do the art.
Those are the 3 options you have, choose which one you want.
Oh - the other options is to choose a different engine that facilitates a developer who can’t code (construct2 and other offerings) but I seldom recommend this option since we are in the Unity forums, and those engines impose limitations upon the developer, unlike Unity. :wink:

Welcome to Unity!

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I’d recommend learning to code unless you want to team up with or pay someone else who can code, since you’re pretty inevitably gonna end up needing to do coding somewhere in your game

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Thank you all alot!I’ll definetly start learning soon, as I still got quite a bit of writing to do for the game and I’ll have to learn and write in tandem.Once again, thank you all!