I’m currently using a FreeLook camera and recentering the camera behind the players back when moving with no camera input ala typical action adventure games. In my case, like a lot of these games, the player rotates based on the movement input not strafing unless they’re aiming.
I’m not sure if there’s an option I’ve missed here, but I can’t seem to find a way to not recenter when the target forward is facing towards the camera. I’m using 2.3.5 and checked the 2.4.0 changelog, but can’t see anything.
I can implement this myself by grabbing the dot product of the target and camera and then disabling recenter when the target forward is within a range of the camera. Maybe there’s a more efficient way of doing this like disabling when the player is +/- 180 degrees somehow without having to do a dot, but I’m not sure.
However, should this not be an included option in the editor as it’s a use case most people will have if they’re making a third person/adventure camera? You would almost never want the camera to recenter when you’re walking towards it, you just want it to follow backwards.