I want the camera to pan/tilt to follow the player, but remain stationary. So I’m using a StateDrivenCamera with two states: FollowAvatar, PlayerOverride.
Both are VirtualCameras
- the FollowAvatar’s Aim is “composer”
- PlayerOverride’s Aim is “POV”
What I want is for it to begin pan/tilting from the current position. When it switches from the FollowAvatar to PlayerOverride - it always snaps back to the last place it was looking.
Any ideas? Is there a simpler method?
The FreelookCamera has all those orbits and whatnot, I don’t need that.
Here is a video that may better explain my conundrum:
ve2v18
Cheers!