POV Camera not following, when other State Cameras active

I want the camera to pan/tilt to follow the player, but remain stationary. So I’m using a StateDrivenCamera with two states: FollowAvatar, PlayerOverride.
Both are VirtualCameras

  • the FollowAvatar’s Aim is “composer”
  • PlayerOverride’s Aim is “POV”

What I want is for it to begin pan/tilting from the current position. When it switches from the FollowAvatar to PlayerOverride - it always snaps back to the last place it was looking.

Any ideas? Is there a simpler method?
The FreelookCamera has all those orbits and whatnot, I don’t need that.

Here is a video that may better explain my conundrum:
ve2v18

Cheers!

Have you tried setting this in your POV vcam? For POV, it initializes the rotations to match the outgoing vcam.

6914987--810935--upload_2021-3-8_18-58-36.png

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BOOM! That did it!
Thank you kindly!

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