POV Value Clamping

Hi! I’m having trouble clamping the value of my POV camera component. First of all, a quick recap of my setup. There’s a 3rd person follow camera, following a 2d character. I then want to have a POV camera to let players look around the character. This is all working except the fact that I can’t seem to find a way to properly clamp the value range of the POV camera. Every time it the brains switches to the POV camera, its position and rotation are ok. But the value related to the POV rotation (so to speak) changes every time. Is there a way to properly clamp it? Thanks, hopefully my explanation was enough!

The POV angles are relative to the parent object of the vcam. If there is no parent, then they are relative to world-space. Probably what you need to do is to parent the vcam to the object whose POV it represents, then the POV ranges will make sense.