Powargrid is a turn based strategy game that plays like a board game… with explosions! The goal is to destroy your opponent’s power plants and protect your own.
We’ve been working on Powargrid for about three years now, during evenings and weekends, and we’re hoping to hit beta by the end of the year, followed by a release somewhere early 2015.
The latest alpha version is available at www.powargrid.com. About half the single player campaign is available, plus multiplayer and skirmish modes.
Not much to report in terms of new content, but we spent some time publishing our game to Game Jolt, which might be interesting for other developers, too.
It’s really easy to set up an account and upload a game, and I actually added support for their Trophies API to our achievements system in an evening, since someone has already provided API bindings for Unity. It’s been up since Saturday and we’ve already had about 70 people play our game, so that’s a nice bit of exposure. All in all, very positive, would recommend
[Game Jolt - Share your creations](http://Not much to report in terms of new content, but we spent some time publishing our game to Game Jolt, which might be interesting for other developers, too. It’s really easy to set up, and I actually added support for their Trophies API to our achievements system in an evening. It’s been up since Saturday and we’ve already had about 70 people play our game, so that’s a nice bit of exposure. All in all, very positive, would recommend Game Jolt - Share your creations)
Latest update was another non-content one. We switched to a streamed build for the web player, which should reduce loading times significantly. Details at Blog
I played this a few weeks ago and really enjoyed it !
Even played up to the jungle mission where you have to fight the red blobbies !
I think the conversations are very funny too !
The game is great - just my kind of thing. How have you doing online multiplayer? Are you using/considering any of the turn based backend services or are you doing it all yourself? I am interested because my game is turn based, but hot-seat only right now, so its something I need to think about,.
Hiya! Multiplayer is all just regular Unity RPC, and we use their master server for a lobby. For a turn based game, it’s really not that hard. Basically, every player action can come from a local player, an AI, or a network player. Send me a message (PM, Twitter, or mail me at michiel at weefreestudio dot com) if you’d like more details!
Just polishing as we’ll be heading to GDC Europe this Sunday to see if we can have some people take a look at our game. Another win for Unity as we could just run a build for Android and demo it on a tablet!
Gotta have a new screenshot, though. This mission puts you up against the yellow and green forces who have come to take your new experimental weapon!
I quite like the “shallow water” effect here, which is just a simple trick: I took a top down screenshot of the island and reduced its outline to just a blurred white shape on a black background.