Power consumption optimization

Hi guys,

Currently my game is sucking up lots of power from the device. From 90% battery down to 10 in 45 minutes, and the phone became very hot. Do you have any suggestion to optimize this?

Thanks in advance.

http://docs.unity3d.com/Manual/MobileOptimizationPracticalGuide.html

Just saying, if you game run at 40-60 fps it is not optimized.
With Gear VR and Oculus Quest we need 60+fps minimum to be accepted to store and contest.

There are hundred of ways to make run your game on an potato with Unity.
Most of those way are “pain in the ass” and affect the quality of your game rendering.

  • Don’t use lighting
  • Don’t use shader without knowing if they are optimized and useful to your game
  • Don’t use shadow
  • Don’t underestimate the garbedge collector by recycling you object
  • Reduce batching the maximum you can

If you do that your game will be ugly as hell (and will take your 2-6 times more to do it).
So you need to be creative and use art design choose to make your game beautiful.
But it will run at 60+ on a potato leading to not overheat and significant less power consumption.

Here are for example a video talking about it:

Hope it helps people that will fall on this post ;).
May the code be with you.