I want to introduce You our latest project “Power Defence”. Cause it is based on Unity We decided to share with U-community first
Power Defence takes a lot of rules from old-chool, traditional genre. But final game is unraveled - with different locations, monster sets and two playable nations. Basic mechanic is known well for all fans of “tower-defence”, that is why We decided to add a few new things, like special Boss-Events or Campaign. Game will be released in two versions - Free Demo (one nation, one map, skirmish+one boss) and Commercial (about 4$ for License)including: two nations, campaign, skirmish, ten maps (five different locations with unique monsters), five bosses and a lot of fun!
Presented below screens are in-games of actual development build and, still, - this is not the final quality. Good news is that game is dedicated to older machines - so everybody will be able to play our game. Demo will be available in next week - I will post it here
Probably has something to do with the fact that tower defense games are generally very easy to play and get into and don’t require the player to follow along with any storyline and allows them to focus on a single objective (make sure enemies don’t get to the end). That’s my take on it anyway.
And good luck with the launch! This game looks great.
Geko - I can’t tell You anything now, but when I’m saying “online distribution” You can find out what is in the air Anyway - everything will be clear after demo release, but actual tech-demo state interested a few casual/indie publishers.