Power Drive 2000

Power Drive 2000 is not just a racing game, but an action game with a car…that talks.

Set in the future, the year 2000, you must race through perilous environments in a variety of different game modes. The art style is inspired by the 1980’s film and print aesthetic.

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Here are some alpha screenshots of the game. More to come soon!



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Oooh… looks rad. Not so sure about the grainy aesthetic though.

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This. is. awesome. (at least it looks like …awesome.)

Looks like you are doing all the modeling stuff by yourself? If not - and if you wanna team up - please contact the Knight Foundation :sunglasses: ( or send PM :wink: )

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Thanks! The post effects can be disabled. It looks more grainy than it actually is because the image is being scaled down and the grain/pixels are being “clumped” together.

Thanks! The car handles pretty well too–although still tweaking things. I think I’ve got all my modeling finished at this point, courtesy of Hyperdyne Motors (a rival of the Knight Foundation). :wink:

Ah ok makes sense then.

make sure you do a video like blood dragon for this.

think 80’s montage!

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Would love to get the rights to this song and do a montage!

It seems awfully similar to Distance :confused:

knight rider :smile:

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there are many games that use shining blur stuffs…

compared with the video you mentioned, does not seem with this game…

sorry for my english

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I agree. If you compare this to Distance - you can also compare Distance to F-zero or some Tron racer if there is one. :slight_smile:
Looks interesting - post a video when you can.

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Here’s some more stuff. It’s coming along. I update my Facebook page on a more regular basis.

Screenshot spam in 4…3…2…1…






A quick one for #screenshotsaturday

A tiny bit of pre-alpha gameplay footage. Video quality isn’t that great, but it’s the best I can do at the moment.

It’s been a while since I’ve updated here. I now have a teaser trailer for the game.

This looks really great - and I love the sense of speed and 80’s aesthetic.
I sense a quasi blade runner vibe here also.

The one glaring thing I noticed in the previous two videos is the lack of opponents and random street details.
Before kickstarter I think it’s important to address the ‘no opponents’ issue. It just gives prospective backers a reason not to back.
One other small detail I noticed - the silhouette has something funny looking between the legs. I think it’s an article of clothing, but in silhouette form there’s no way to tell. May want to edit that.

Good luck
Everything else is stunning. Keep up the awesome work!

Thanks for the feedback!

It will have multiplayer (online and offline). Ghost plays as well. It’s funny, nobody following the game has asked that yet, but it’s something I’ve addressed in an interview for NeonVice and will be mentioning in the Kickstarter.

The environments are a little sparse with detail–still a work in progress. It will be a cyberpunk, Blade Runner type, city come to life in the end.

Now that you’ve point out that on the silhouette…it’s all I see! :stuck_out_tongue:

I’ve just released a pre-alpha demo of the game. If you’d like to give it a go, you can find it here: WeTransfer - Send Large Files & Share Photos Online - Up to 2GB Free

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