Power Level uP

How to make the bullet power doubled when i enter into a new level??

Look at Unity - Scripting API: SceneManagement.SceneManager.sceneLoaded

void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        Debug.Log("OnSceneLoaded: " + scene.name);
        Debug.Log(mode);
    }

Do something like power = power * 2

ahmm, i have an array of level, the level turns to another level base on the score provided in the array, so i want my enemy and bullets increase the number everytime i get a new level… how is that??

For example i get 10 points, so it turn to level two, so i want my bullets and enemies become doubled,

THIS IS MY CODE FOR THAT
(the level is working fine)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PlayerStats : MonoBehaviour
{

public int currentLevel;
public int[ ] toLevelUpScore;
public Text levelText;

public int currentEnemyCount;
public int[ ] toIncreaseEnemyCount;
// Use this for initialization
void Start()
{

}

// Update is called once per frame
void Update()
{
if (ScoreManager.score >= toLevelUpScore[currentLevel])
{
currentLevel++;
}

levelText.text = "LEVEL: " + currentLevel;
}

public void IncreaseEnemy()
{
if(ScoreManager.score >= toIncreaseEnemyCount[currentEnemyCount])
{
currentEnemyCount++;
}
}

}

CODE FOR INSTANTIATION OF ENEMY

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Spawner : MonoBehaviour {

public GameObject enemy;
public Transform[ ] spawnSpots;
private float timeBtwSpawns;
public float strtTimeBtwSpawns;
private PlayerStats thePlayerStats;
// Use this for initialization
void Start () {
timeBtwSpawns = strtTimeBtwSpawns;
thePlayerStats = FindObjectOfType();
}

// Update is called once per frame
void Update () {

if(timeBtwSpawns <= 0)
{
int randPos = Random.Range(0, spawnSpots.Length);
Instantiate(enemy, spawnSpots[randPos].position, Quaternion.identity);
timeBtwSpawns = strtTimeBtwSpawns;
}else{
timeBtwSpawns -= Time.deltaTime;
}
}
}

CODE FOR INSTANTIATION OF BULLETS

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Shooting : MonoBehaviour
{

public GameObject shot;
private Transform playerPos;
public GameObject playerAnim;
private PlayerStats thePlayerStats;

void Start()
{
playerPos = GetComponent();
thePlayerStats = FindObjectOfType();
}

// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Instantiate(shot, playerPos.position, Quaternion.identity);
}
}
}