Power of the scripting engine...

I need to make a decision soon, before my trial runs out. I have so many things I want to do, but I don’t know if they are even possible. The editor has been great at making environments, but I’m not sure about the power of the scripting engine.
I want to make an epic RPG with stats, skill levels, skill points, combat system, monsters, NPCs, stores, etc. At this point, I’m not even sure how to create the main menu or have keyboard interaction and haven’t seen any tutorials, unless I missed it somewhere. Before I sink money into this, can someone help me?
Thanks!

Havent you checked the tutorials on the Unity page yet?

http://unity3d.com/support/resources/

Grab the 3d platformer tutorial and get cranking - fiddle with the scripts etc.

Really good and take you through most things

/T

You can do anything you want in Unity. Just a matter of learning to program.

–Eric

/agree

I agree! I’ve also made a semi-epic RPG already, so it’s not that difficult.

Turn-based battles are pretty straightforward. It’s the real-time RPGs that take work. :slight_smile:

Not to be a “dream killer”, but if you don’t yet know enough about scripting and APIs to have explored some of Unity’s capabilities in this area, then perhaps an epic RPG shouldn’t be your first project.

Just sayin’.

But in answer to your question, Unity scripting and the APIs are VERY powerful, and more than sufficient to develop almost any sort of 3D game (and even some 2D ones).

Hey man, I was just like you in a week ago. I have Unity trial for about 11 days and I keep studying its manual, reference and scripting guide. I read all the tutorials I found.

I can manage to make somethings cool myself and now I need to learn the network part (what I need to make a game for my client :lol: ).

Just read, read, keep doing until you got the point… of course, if you know how to program already will be better. :wink:

I can not be of great help, since I purchsed Unity just a couple of weeks ago

However I tried to make an RPG movement
The main character follows the mouse pointer regardless of the camera position and orientation while the camera parameters are controlled via the keyboard

No problem at all
Using other engines, it would not be that easy

For the time being,I have had a good impression also about the scriptting language

The Editor , as you said yourself , is known to be one of the best around

Old post I know. Hey GargerathSunman, what was your procedure in making the turnbased fighting? Im going for a NWN KOTOR feel and Im still in the brain storming phase.