Hi, I'm making a 2D platformmer, and I'm going quite well. I've made the general game, I can add boxes, moving platforms, and even enemies. However, I also want to put items into my game.
What I'm attempting to do is create a 2D image that will be displayed where the item is. There will be a light effect just underneath it, and when the character collects it, the item will disappear and he will change colour to what item it is.
Currently, I've only thought of a helium item (because the character is a balloon), where the player will rise up. This can be used to get to higher ledges. However, my first problem is how I can get a 2D image into this 3D world.
Once I know that, I'll put the image and the light into a prefab, and then that'll be one object. Thus, if I use a collider script (which I've used for level changes), then I can try to make the object disappear, and the player will change colour.
However, I'm no good at scripting, so can someone make a script that will activate the helium item?
Since there's many variables, I want the item to disappear when the player touches it, the player to change colour (which I've made another texture), and for the player to rise. Also, if you want, can you explain what each action does?
And lastly, since I'm not great at scripting, I'd like to know a great place I can learn scripting in Unity. The website's scripting tutorial is short and doesn't explain much to me, and I can't seem to make any good scripts while looking through the scripting reference. Any help there?
Thanks for the help. :D