Hi there,
My name’s Cat. I’m new to game making and just had a few questions about 2D art, before I start in earnest on my first project.
I am using Aseprite for the art - I’m going to make a fairly simple 2D exploration game, using minimally animated ‘flip-screen’ background art for the game world, displayed one at a time (inspired by ZX Spectrum etc).
The only other art will be the player character, who will be small in relation to the game world.
I would like the background/ world art to fill a typical 16:9 monitor, no borders.
I’m using Aseprite, and I’m still a bit confused as to what PPU and resolution I should be using for the game. Aseprite seems to suggest that PPU and canvas size are the same thing.
E.g I type 480x270 for PPU, and it generates a canvas this size as well.
My question is: is PPU, canvas size and resolution all the same thing?
Will I run into problems if, say, I paint all my backgrounds at 1920x1080, but my character sprites as 32x32?
Any clarification would help immensely.
Thanks!
Cat.