Use code tags:
public class Factory : MonoBehaviour {
public GameObject sphereButton;
public GameObject cubeButton;
public GameObject cylinderButton;
public interface Shape
{
void Update();
}
public class Sphere: Shape
{
public GameObject sphere;
public void Update()
{
if (Input.GetMouseButtonDown(0))
{
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.GetComponent<MeshRenderer>().material.color = new Color(Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1));
Destroy(sphere, 30.0f);
}
}
}
public class Cube : Shape
{
public GameObject cube;
public void Update()
{
if (Input.GetMouseButtonDown(0))
{
Instantiate(cube);
cube.GetComponent<MeshRenderer>().material.color = new Color(Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1));
Destroy(cube, 30.0f);
}
}
}
public class Cylinder : Shape
{
public GameObject cylinder;
public void Update()
{
if (Input.GetMouseButtonDown(0))
{
Instantiate(cylinder);
cylinder.GetComponent<MeshRenderer>().material.color = new Color(Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1), Random.Range(0, 1));
Destroy(cylinder, 30.0f);
}
}
}
public class ShapeFactory
{
public Shape GetShape(string shapeType)
{
if (shapeType == null)
{
return null;
}
if()
return null;
}
}
}