#pragma in include file not working

It seems #pragma don’t work in included files, I am curious if anyone found a workaround? Right now I have to type the same set of #pragma in multiple shaders.

It’s probably worth reporting this as a bug.

So far it hasn’t affected me yet, because I keep them all in the same file as the specific pass, because they tend to be different between passes anyway.
For example:

Pass{
	Name "FORWARD"
	Tags {  "LightMode" = "ForwardBase"}
	Blend SrcAlpha OneMinusSrcAlpha // Alpha Blend for soft shorelines
	
	CGPROGRAM
	#pragma vertex vert
	#pragma fragment frag
	
	#pragma target 5.0
	#pragma exclude_renderers opengl
	
	#pragma multi_compile_fwdbase nolightmap nodirlightmap
	#define UNITY_PASS_FORWARDBASE
	
	#include "ComplexWater.cginc"
	
	ENDCG
}

This means that each pass defines #pragma vertex vert, even though it’s shared between passes, but it does immediately give you a good overview of what that pass is for.