i am trying to port our game to android, and i am going through scripts and trying to
resolve issues with dynamic typing. i managed to fix most of the things but i can not figure out one of them.
i have these two variables:
var CylinderCollider : Transform; //this one is set in inspector (ColliderObject)
private var CylinderColliderScript : ColliderObject;
later in awake i get reference to CylinderColliderScript like this:
CylinderColliderScript=GameObject.Find("ColliderObject").GetComponent("ColliderObject") as ColliderObject;//i already fixed this so this is not an issue i guess
later when i want to set the height of the cylinder it gives me error
(it works in editor but for android build it complains)
CylinderCollider.collider.height=dist*2;
i guess it is problem with typing, can somebody help me with this?
thanks!
You could simplify your one line using generics to CylinderColliderScript = GameObject.Find("ColliderObject").GetComponent.<ColliderObject">(); As to your last line... where and what is dist defined? What is the precise error you're getting?
– Toxic_Blobdist is defined just above like this: var dist : float=Vector3.Distance(camPosition,target.position); basically it sets the collider height to be half of the distance from camera to selected object. i know that CylinderCollider is declared as Transform, but it works in editor and other platforms except android if i want to get collider of that transform like this: CylinderCollider.collider.height any help appreciated!
– pretenderAnd what is the error that you're getting?
– Toxic_Blobi am getting this error: 'height' is not a member of 'UnityEngine.Collider'
– pretenderYea, that sounds right. Height isn't a member of Collider. (http://unity3d.com/support/documentation/ScriptReference/Collider.html). CylinderCollider is a transform, from which you're referencing a Collider. Do you mean to reference your ColliderObject instead?
– Toxic_Blob