Prblm in Wheel.cs on android

Hi i am trying to use unity CarTutorial on mobile. I am using the scene CarTutAlt in advanced physics models.

The car wheel is simulated on Physics.Raycast as we can in see in Wheel.cs file. When i am playing the game inside unity editor the line

bool onGround = Physics.Raycast( pos, -up,out hit,suspensionTravel + radius);

returns true.

But when i am playing the same on my android device it is returning false.

Plzz Help.

We all don’t know what “unity CarTutorial” is, or where you found it. If you’re going to reference it, how about giving us a link?

The Unity Car Tutorial has been available for quite a while; all the tutorials have been moved to the asset store.

abhishekunite,
Probably need to diagnose why the ray isn’t hitting anything. I want to say they follow similar rules to the collision matrix you can see at the bottom of this page: Unity - Manual: Box collider component reference