i went trough the tutorials and some web tutorials
of unity3d with the use of the trial version. I am
very impressed. I have strong 3d and full
conversation modding skills with the source engine. So, i have some small questions
how much do you need to learn of the iphone sdk to
port you games on the phone? or it is very easy?
i signed up for the apple iphone developper but where can I find the information on selling the games
you make with unity on the iphone? how much royalty
do you paid?
if you make a game for the iphone, it possible to play it on your iphone standalone?
can you give your game for free to friends? what is involved to do this?
Howdy; I’m new around here too, but I will take shot at answering
Unity is pretty much in it’s own sandbox and it’s own API distinct from the iphone SDK. So basically “zero” is the answer. However I advise reading the SDK docs to get an idea of what is possible on the device, UI standards, and how multitouch works. That will help you a lot in designing your game for iphone and understanding what you can and cannot do with Unity iPhone!
No royalties or per-title costs to Unity! It’s between you and the iPhone appStore and their normal fee structure. I’m pretty sure the details are in the Developer Portal at Apple.com
There is no Unity “player” for the iphone. Unity iPhone uses Xcode to build a native application and it compiles all your scripts to ARM assembly code. Does that answer 3? I am guessing as to your intent with this question
4-5) I am not in the App Store yet; I will defer to others.
Yes, 2 ways : 1. Apple has an ad-hoc distribution scheme for between-developer sharing using XCode to install the game. 2. they also offer a limited # of promotional codes once your game is in the App Store. The App Store is the primary means of distribution, for sure though.