Pre computed GI cache and GIT

How to collaboratively work on scenes with pre computed GI.

Every time the scene is imported, The scene has to be baked again and the GI cache is not being shared.

How is this generally done?

You can find the settings for the GI Cache in Edit → Preferences → GI Cache on Windows and Unity → Preferences → GI Cache on Mac OSX. Here you can set the cache size, clear out the current cached files, as well as set a custom cache location. Add this cache to version control system and ensure that all the Editors use the correct path.