How should I handle my loading screen? I’m quite confused on this as there seems to be so many different approaches.
Does async work with unity iPhone 1.7 advanced or is it 3 only?
Thanks very much.
How should I handle my loading screen? I’m quite confused on this as there seems to be so many different approaches.
Does async work with unity iPhone 1.7 advanced or is it 3 only?
Thanks very much.
async is Unity iPhone 3 pro only
unity iphone 1.x has no async operations (thats a unity pro 2.6+ only feature)
Thats what I was afraid of, so what would be the best method to use with 1.7?
Depends on what you want to do.
if you want to do pseudo streaming, then manual instantiation of objects from the resources folder
I just want someway of creating a loading screen and switching to my scene as soon as it has been loaded?
In that case show a GUITexture with the loading screen thats DontDestroyOnLoad set and where the same script has a handler for OnLevelWasLoaded, then call LoadLevel and in the new level (where OnLevelWasLoaded will be called), fade it out again.
animated loading screens with bars and alike are impossible, during load there is no script code processing