I’ve got a very basic networking related question. I’m not entirely certain how it all works as I’m still learning as I go along but it looks simple enough to achieve through Unity, but I need to know how cameras work in networking.
Basically I have a Player prefab and its scripts attached to them and the camera scripts attempt to find the main camera, create it if non-existent, and parent it to the player.
How does this work when I want to start online play? Obviously I can’t have a bunch of players trying to grab the same camera, so should I create a camera per player? I wouldn’t think this would work because of audio listeners, but anyway, my basic question is how to handle the camera before I jump into networking.
Any help is greatly appreciated!