Prebuild terrain, split into different objects?

Hello everyone

I was wondering what would be the best approach on creating a terrain for mobile devices.

I downloaded this pre-modelled building and I’m currently re-texturing it. But before I bake all the textures into one file, should I combine all the different objects together? I know every single object in unity is 1 draw call, but would it actually increase performance by combining them instead of leaving them separated?

Thanks!

I know every single object in unity is 1 draw call

Really? You sure?

There’s rarely a case in which multiple models are better than a single model, assuming the models share the same material.

What’s this about a terrain? If Unity’s terrain works for your needs, there’s not a great reason not to use it. It has optimization features which will improve performance unless you’re coding your own optimizations.